biomedical engineer/computer graphics student
games, science & tea

misterloki:

bluefooted

(via that-geeky-cthulhu-follower)

Source: f-l-e-u-r-d-e-l-y-s

"Although we have the illusion of receiving high-resolution images from our eyes, what the optic nerve actually sends to the brain is just outlines and clues about points of interest in our visual field. We then essentially hallucinate the world from cortical memories that interpret a series of extremely low-resolution movies that arrive in parallel channels."

- Ray Kurzweil (via inthenoosphere)
Source: inthenoosphere

(via food-and-tea-and-things)

Source: notetoselfblog.com

likeafieldmouse:

Tom Phillips - A Humument (1966-73)

“In 1966 Phillips set himself a task: to find a second-hand book for threepence and alter every page by painting, collage and cut-up techniques to create an entirely new version. He found his threepenny novel in a junkshop on Peckham Rye, South London. This was an 1892 Victorian obscurity titled A Human Document by W.H Mallock and he titled his altered book A Humument.

The first version of all 367 treated pages was published in 1973 since when there have been four revised editions. A Humument is now one of the best known and loved of all 20th Century artist’s books and is regarded as a seminal classic of postmodern art.”

(via carriemp)

Source: likeafieldmouse

Bibliolexicon, A Passion for Books (x)

Bibliolexicon, A Passion for Books (x)

Source: sophistae

(via alria)

Source: rubyetc

(via aisforandy)

Source: icanread

wolveswithhats:

Art of Bioshock Infinite: Elizabeth Concept Art

(via orlesianfruitcakes)

Source: wolveswithhats

z-x-y:

Settlements and City Strategies by olalekan jeyifous

This series contains abstracted planimetric drawings and eerily-serene cityscapes that suggest the changing contours of urban settlements. They represent an idea of a degenerate futurism, yet one might find similar typologies and scenes in places such as the favelas of Brazil and North Africa, and in overpopulated cities such as Lagos, Mexico City, and Mumbai. Though outputted digitally, the drawings possess a textured and painterly quality as a result of combining hand-drawn sketches, industrial textures, surfaces of deteriorated paper, and digital architectural models.
A constant interplay between digital and analog processes is important in my work, resulting in a highly layered set of documents. The drawings presented here started out as digital images that were outputted, sketched and drawn over, and scanned back into the computer in order to be retraced, textured, and layered

(via starcasm)

Source: archinect.com

matchbook-stories:

theomeganerd:

BioShock Infinite Posters by syntheticph

WE DO NOT ROW omfg

Source: syntheticph.deviantart.com